![]() ![]() Instead, you had a deployment zone, which is where the units you chose would spawn. WIC completely cuts out the base and tech tree mechanics. In most RTS games that I've played, the gameplay loop is generally establish your base > set up as many income lines as possible > run through the tech trees > spam stronk unit. World In Conflict was released in late 2007, so I was 15 when I got it and it's still stuck in my head today because of the way it approached three things: I wanted to win by outTHINKING the opponent, and this game was able to scratch that itch. In my eyes, that's more unit/base management than it is strategy. I get that getting money is technically a strategy, but that aspect of these games always seemed counterintuitive to the term "strategy" to me. By the end of a match, it almost always devolved into a faceoff of who has the most money to spam the most meta units to overwhelm the enemy. There was one thing about those games that I always hated though. ![]() I had played RTS games since I was a little kid (Command & Conquer, Age of Empires, etc) and always loved the genre. This brought one game to mind for me-World In Conflict. So I just found out this sub existed and saw a couple posts talking about hidden gems within genres that didn't get the recognition they deserved. The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. ![]()
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